What Dawn Demands
The Frost Arcana #4
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“Gods never liked it when you beat them at their own games.”
After watching his city fall to pieces during his archenemy’s last attack, Vincent Whelan is finally ready to take the fight to Abarta. But in order to defeat an age-old god and his growing army of vicious fiends, Vince will have to take Kinsale’s selection of subdued paranormals and somehow turn them into a first-rate fighting force.
To complicate matters, the vampires have made themselves at home in Kinsale, and the city’s recovery is threatened by their escalating violence. So when Vince stumbles upon a major scheme in the making, spearheaded by the elder vampire who wants his head on a plate, he’ll have to navigate not only the dangers of Abarta’s next big move but also the rising risk of a vampire insurrection.
A cunning trap that could destroy the city. An ancient summoning that could destroy the world. A pair of powerful people determined to achieve their dark ambitions. And the only thing standing in the way of all this chaos is a half-fae with a cop badge, a cool sword, and a massive chip on his shoulder.
It’s Vincent Whelan versus the forces of absolute destruction, and the odds are far worse than fifty-fifty.
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