(CITY OF CROWS #1)
There’s a dangerous monster loose on the streets of Aurora, Michigan, and Detective Cal Kinsey is determined to stop it…or die trying.
Two years ago, Cal Kinsey was an up-and-coming cop in the Aurora Police Department. But during a fateful nighttime stakeout in search of a prolific killer, Cal witnessed the darkest corner of his dreams come to life: a rogue vampire slaughtered his partner and introduced Cal to the supernatural world he never knew existed in the shadows.
Now, Cal is a newly minted detective at the often mocked Department of Supernatural Investigations. By day, the agents of DSI are called “Kooks” by local law enforcement. By night, they’re known as “Crows,” reviled by the supernatural underworld.
Mere weeks out of the academy, Cal catches his first real case, a vicious murder at a local college. An unknown sorcerer has summoned a powerful creature from the Eververse, a realm of magic and mayhem that borders Earth, and set it on a warpath through the city.
With the bodies piling up and the danger of public exposure growing critical, Cal must find a way to stop the Eververse monster and send it back to the hell it came from…preferably before Aurora, Michigan runs out of coffins for the dead.
(CITY OF CROWS #2)
A wizard, a werewolf, and a watchmaker walk into a bar…and don’t come out alive.
Two months after the infamous Etruscan Incident, it’s back to normal for DSI—as normal as life can be when you hunt monsters on a salary. The rest of Nick Riker’s elite team has finally returned from France. Cooper Lee has healed from his nightmare trip to the Eververse. The remnants of the battles with Charun and Tuchulcha have been swept under the rug. And the exploding boathouse in Holden Park has (almost) been rebuilt.
All is calm in Aurora, Michigan.
Until a grisly triple murder in one of the city’s most popular bars destroys the delicate balance between three powerful forces. A high-ranking werewolf, a seasoned wizard, and a former mayor turned watchmaker wind up in body bags, and their deaths pit the ICM, DSI, and Aurora’s Wolf community against each other in a blame game of epic proportions. And as the accusations spiral out of control, threatening a supernatural war on Aurora’s streets, it’s up to Riker’s team to keep the peace before blood stains the sidewalks.
Meanwhile, Cal is struggling to overcome the consequences of his trip to the Etruscan Underworld. Haunted by visions of the future in the form of disorienting déjà vu, he’s terrified he’ll fail his team at crucial moments. But with the threat of violent riots hanging in the air, Cal has no choice but to power through and pray for the best.
Because one misstep on this case could mean the downfall of the city he loves.
(CITY OF CROWS #3)
It’s another bright and sunny day in Aurora, Michigan…when a mysterious building collapse kills sixty-seven people.
It’s been four months since the devastating battle on Primrose Avenue, and DSI still has its hands full. The local ICM chapter is now unstable, no leader to corral its members. The werewolves are moving in strange ways, like they’re keeping secrets. And there’s a traitor inside DSI, waiting to strike again.
Cal Kinsey and his team, now back on the job, are desperately searching for the answers they need to restore balance in the supernatural community. But so far, they’ve had little success.
Then, to make matters exponentially worse, a major Aurora convention center collapses without warning, killing dozens and injuring hundreds more. With all signs pointing to a supernatural terrorist attack, Cal and his team are thrust back into the danger zone once again. And this time, they’re playing for keeps.
Because according to the riddle-filled letter that arrives on DSI’s doorstep, addressed to one Captain Nicholas Riker…the destruction of Aurora is only just beginning.
(CITY OF CROWS #4)
Aurora, Michigan is finally at peace for the first time in months. It doesn’t last very long.
As Cal Kinsey is creeping up to his one-year anniversary on Riker’s team, something else is creeping through the streets of Aurora. One by one, people are falling ill with severe flu-like symptoms, and the doctors are stumped, unsure of the cause.
At first, the supernatural community ignores this largely human problem…until a wizard is infected and flies into an insane rage, destroying almost half a city block.
That is when the truth comes out: It’s not a disease at all. It’s an infectious curse.
With Aurora’s supernatural community descending into panic, DSI goes on high alert, and every team is mobilized to hunt down the curse’s source. But the ICM refuses to cooperate with the investigation. Terrified practitioners try to flee the city, risking an epidemic. A scared witch attacks a DSI team, killing multiple agents.
And just when Cal and his teammates think it can’t possibly get any worse, the unthinkable happens.
The new leader of the local ICM chapter accuses a DSI agent of playing a part in the creation of the curse. Specifically, he accuses one of DSI’s elite detectives: the one and only Cal Kinsey.
(CITY OF CROWS #5)
Calvin Kinsey’s just trying to have a good time…and then an injured vampire lands on his doorstep.
Cal has spent the past three months recovering from his injuries in the wake of the violent scandal that nearly tore DSI apart. Now back in Aurora after a stint in physical therapy, Cal’s trying to get his life back on track, his mind back in shape, and his attitude back in check before he returns to active duty in a few weeks’ time.
But when a mysterious vampire shows up half dead at Cal’s apartment, and an old rival warns him that the dangerous Black Knights are plotting a major attack against Aurora, Cal finds himself caught in the middle of an off-the-books case that has the potential to end his career—and his life.
With enemies closing in from all sides, and his DSI colleagues left in the dark, Cal has no choice but to trust his instincts, a vampire he just met, and the very man whose savage attack traumatized him forever. Because if he doesn’t, Aurora will fall, and millions of innocents will fall with it.
(CITY OF CROWS #6)
Cal Kinsey’s back on the beat, but nothing is the same.
After discovering a startling secret about his own history, Cal’s been forced to split his time between honing new skills and healing old wounds. So when what appears to be a routine supernatural murder drags him out of the DSI office and onto the streets once again, Cal is initially overjoyed at the prospect of returning to some sense of “normal.”
His hopes are dashed, however, when the seemingly simple crime suddenly morphs into a violent murder spree that leaves bloody bodies scattered across Aurora. With scant clues to the perpetrator’s motives and identity, Cal and his teammates find themselves in a race against time to stop a magic practitioner hellbent on killing anyone related to a man that everyone at DSI was hoping they’d be allowed to forget.
But in the supernatural community, old wounds always reopen and old enemies always rear their heads again in the ugliest of ways. And while Cal now has more power at his disposal than ever before, the adversary pitted against him this time around may just be unstoppable.
(CITY OF CROWS #7)
No matter where Cal Kinsey goes, danger always follows.
After being kicked out of his hometown by a hitman wizard with a strong vendetta, Calvin Kinsey is on his own for the first time in years. Without his job at DSI, he no longer has any legal protections to shield him from the wrath of his many supernatural enemies. And to make matters worse, he can’t even speak to any of his friends without breaking the magic oath branded onto his arm. There is, however, one exception: Cooper Lee.
But when Cal’s plans to meet up with the long-absent Cooper get sidetracked by an unexpected blizzard, he’s thrust into the middle of a developing struggle in the snowy heart of Moscow. The Black Knights have smuggled a dangerous magic artifact into the city on behalf of their mysterious benefactors, and those benefactors will do anything to obtain this artifact—even if it means burning the entire city to the ground.
Teaming up with new acquaintances and old thorns in his side, Cal must navigate a perilous situation that pits him against the two types of people he fears fighting the most: those whose power he cannot overcome and those he once called allies.
(CITY OF CROWS #8)
Peace never lasts long in Calvin Kinsey’s world. And Havoc’s next target is Paris.
It’s been two months since the skirmish with the Children of Enoch in Moscow led to a number of startling revelations. Since then, Cal Kinsey has been honing his magic skills and practically bouncing off the walls for news about the missing Cooper Lee.
When the house elders of the Vampire Federation decide to hold a conference in France, Cal jumps at the opportunity to get his feet on the ground in the sprawling city of Paris. But soon after he arrives, the conflict with the Children heats up once more, and Cal finds himself struggling to protect the city’s civilians from the mounting threats:
A dangerous elemental creature seeks to settle a grudge against the Children, and they’ll destroy anything that gets in their way. The Black Knights are conspiring to further the Children’s plans, and they don’t care who they have to kill in the process. And the Children themselves are working on a dastardly scheme that, if successful, could spell disaster for the entire world.
Driven by his intense desire to find Cooper Lee, Cal prepares to fight his most difficult battle yet. And while he now has many powerful allies on his side, nothing may be strong enough to stop the tide of destruction that the Children of Enoch seek to unleash.
(CITY OF CROWS #9)
Calvin Kinsey has always had terrible luck. But this time, his bad fortune might cost him everything.
In the wake of a successful raid on his mortal enemies, the Children of Enoch, Cal Kinsey unwittingly binds himself to a critically damaged seraph blade. With every minute that passes, the broken blade drains more of his life force. And the only way to stop the blade from devouring him is to destroy it—at the same place it was created.
Accompanied by his mysterious seraph father, Cal must venture deep into the Eververse and overcome dangerous threats in its many strange, unearthly realms. Worse yet, the fallen angels who command the Children of Enoch want the blade so they can use it for their awful ends, and they’ll wreak whatever havoc necessary to steal it back from Cal.
Worlds away from all his friends and everything familiar, Cal will have to fight his way through the most difficult trial of his life. Even if he succeeds, he might be forever changed. But if he fails, he’ll cease to exist altogether.